

If you try to mash your way through you will fail. Combat is very smartly designed with a methodical pace and an easy to follow rhythm. Chapter 4 was the peak of the game's art and level design. I've said it before, but the soundtrack just doesn't measure up to Chris Vrenna's amazing music from the first game. If you're boring, pretty much every fight can be won by keeping a distance and spamming the teapot. Some chapters, particularly 3 and 5, tend to drag and aren't as interesting as the others, for the most part. In the second half you're just kind of going through the motions. Could use more variety in encounter design. The only line that was really as memorable as some of the old ones was "if you're not on edge you're taking up too much space."Ĭhesire cat was grossly underused and Alice is much less talkative this time. The story and dialogue doesn't seem nearly as plentiful as it was in the original, nor was it as amusing. The first game was oppressive and soul-crushing in it's darkness - this one never evokes the same kind of dread and confusion, but it does make for more eye-pleasing worlds to run around in.Ĭomplaints that immediately come to mind:

The original took place within a shattered mind and the worlds were visibly fragmented and highly abstract - as much a result of technical limitation than story obviously, but it worked. It's definitely not as dark or twisted as the first game, understandably so from a story perspective. I'll have to sit on it a bit to form my final impressions because it was so damn long. Didn't have much trouble with it overall, hell I didn't even die once in combat - not even on the final boss.

Unfortunately, it has once again become warped by her growing insanity, and she must save its residents - and herself - from the evil that is taking over Wonderland and also embarks on finding the true cause of her family's mysterious deaths if she wishes to retain herįinished the game after 13 hours with a completion rate of 96%.

However, the stress caused by regaining these lost memories has caused her hallucinations and internal struggle to increase in severity, and she returns to Wonderland in hopes of security and comfort. Although she seemed stable for a decade, she now begins to experience previously repressed memories that indicate that the fire which claimed her parents' lives (which in the original game was seen to have been caused by a cat knocking over an oil lamp near the fireplace) may not have been as accidental as she remembered these memories will take the form of retcons to the existing backstory. Alice was released from Rutledge's Insane Asylum at the end of the original game, and now lives in Victorian London under the care of a psychiatrist, where the traumatic memories of her parents' deaths in a fire continue to haunt her. Madness Returns takes place ten years after the events of its predecessor, the same amount of time between the two games' releases.
